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Harry Winston - Opus 13

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  • Harry Winston - Opus 13

    Our new video for Harry Winston, hope you enjoy.

    1 month work, 2 guys at full time. (estimated)
    Full credits are on Vimeo.

    We are working on a new version of our shaders with more scratches (more realistic), but our clients are too conservatives, they want ultra-clean renders !




    And here some still pictures.





    Best regards...
    My Flickr

  • #2
    Amazing stuff! Love the details and getting the behind the scenes animation of all the working parts - it definitely makes the watch feel complex and expensive...

    Do you model everything or is anything displaced? Also I've always wondered does the client give you a model to work with or do you have to model everything from schematics? That must have taken a while to sort through and understand what all is going on in there!

    congrats!
    Brendan Coyle | www.brendancoyle.com

    Comment


    • #3
      We are doing everything from schematics because at the time we start, they have nothing but drawing and some CAD files.
      We only have one meeting with the constructor to validate the cinematic, and we where very close to no modifications

      All texts are displaces.

      It's very expensive !

      Best regards....
      My Flickr

      Comment


      • #4
        Oh man, I love how the hands work on this watch. That's an amazing mechanism.

        Great work too, I'm a big fan of all the animations you put out

        Comment


        • #5
          i respect the work, must be heavy without almost no information.

          but when i compare this with the renderings of Panerai, and they are far away from a real-looking shader, i have to tell you, the leather is the only thing that looks nice to me.

          please dont get me wrong. even simply stainless steel will brake light and this i miss here.

          Comment


          • #6
            Originally posted by mario74 View Post
            i respect the work, must be heavy without almost no information.

            but when i compare this with the renderings of Panerai, and they are far away from a real-looking shader, i have to tell you, the leather is the only thing that looks nice to me.

            please don't get me wrong. even simply stainless steel will brake light and this i miss here.
            Yes but this has so much more than just realism - It is really exciting to watch and beautifully story boarded imo.

            A simplification of the shaders here is good if it aids clarity, which with the hundreds of components all moving around here, is essential surely.

            I think that the quest for hyper realism is Contentious for a number of reasons, not least because it is so easily achievable, especially with small objects. Adding artifacts to images in post to make em look like photos (old crappy photos even) is extremely passe' as are the heavily contrived interiors we have all become so familiar with. More often than not these images become appealing only to other CG artists and the content and purpose of the piece becomes secondary.

            In my view we should broaden our horizons when discussing work, and not just focus on how real it looks.

            sorry for the rant but I think this work is beautiful, and far more interesting than a 'photo' of a watch.
            Immersive media - design and production
            http://www.felixdodd.com/
            https://www.linkedin.com/in/felixdodd/

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            • #7
              i agree with you!

              tell me deflix, you would spend +10k euros for this as you see on picture?

              high quality needs high quality! the reason why the pic looks flat doesnt matter now.
              Last edited by mario74; 03-05-2013, 09:38 AM.

              Comment


              • #8
                Originally posted by mario74 View Post
                but when i compare this with the renderings of Panerai, and they are far away from a real-looking shader, i have to tell you, the leather is the only thing that looks nice to me.

                please dont get me wrong. even simply stainless steel will brake light and this i miss here.
                Thanks for the leather, we are working hard on this point (maybe not hard enough on the rest !!! )




                Originally posted by deflix View Post
                Yes but this has so much more than just realism - It is really exciting to watch and beautifully story boarded imo.

                A simplification of the shaders here is good if it aids clarity, which with the hundreds of components all moving around here, is essential surely.

                I think that the quest for hyper realism is Contentious for a number of reasons, not least because it is so easily achievable, especially with small objects. Adding artifacts to images in post to make em look like photos (old crappy photos even) is extremely passe' as are the heavily contrived interiors we have all become so familiar with. More often than not these images become appealing only to other CG artists and the content and purpose of the piece becomes secondary.

                In my view we should broaden our horizons when discussing work, and not just focus on how real it looks.

                sorry for the rant but I think this work is beautiful, and far more interesting than a 'photo' of a watch.
                Thanks, I agree, but Mario74 is right, some shaders need a lot of rework and lighting too.
                Always try to be better

                Lighting was the first problem, we don't have enough time to make it better. We know that.


                Originally posted by mario74 View Post
                i agree with you!

                tell me deflix, you would spend +10k euros for this as you see on picture?

                high quality needs high quality! the reason why the pic looks flat doesnt matter now.

                200K and you'll be close to the real price.

                Ok, but I.m happy with our work and our client too. Next time I hope you'll enjoy, I'll make more effort on light and shaders

                Best regards...
                My Flickr

                Comment


                • #9
                  Originally posted by cubiclegangster View Post
                  Oh man, I love how the hands work on this watch. That's an amazing mechanism.

                  Great work too, I'm a big fan of all the animations you put out

                  THANKS !!!! Really appreciate...
                  My Flickr

                  Comment


                  • #10
                    200k? well, i missed the point!

                    Comment


                    • #11
                      One of my colleague corrected me more than 300K (only 130 pieces, all sales apparently, two year waiting list)
                      My Flickr

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                      • #12
                        Excellent images and animation. Great job well done!
                        Kind Regards,
                        Morne

                        Comment


                        • #13
                          Very nice imagery and animation !
                          Regards

                          Steve

                          My Portfolio

                          Comment


                          • #14
                            but, do they tell time? I don't see hands
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090 X2
                            • ​Windows 11 Pro

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                            • #15
                              Great image, like the contrasty studio look.

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