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The curtains could do with some work too. You've gone a little overboard on the dirt pass - it's starting to make it look messy.
The edges of the planks are too soft & big. Looks like it might be displacement with the resolution too low. Floors that shiny don't tend to have as big of a gap inbetween the boards either.
You also have serious issues with the GI quality on the back wall.
The edges of the planks are too soft & big. Looks like it might be displacement with the resolution too low. Floors that shiny don't tend to have as big of a gap inbetween the boards either.
Yes, i agree with that.I have allready added a completly new floor... i will post an update soon
You also have serious issues with the GI quality on the back wall.
The GI Quality is ok in my opinion. But there is a mix map in bumpslot with smoke and noise combined to make it look old and grunchy. Maybe this is misguiding in some way.
Nice this update is great, the new floor looks good! BUT ACK! That star burst sun flare in the third image! Other then that sun flare thing, I'm digging all the renders
.....But only the cable(the kinks)from the lamp looks a little bit unnatural!
Yeah thats true, maybe its a bit to wild. Have to check it on the real thing.
Other than that i wonder if anyone has a tip on how i can achiev a more `hairy`charakter on the outer lampshade, since it is wool
it still looks to flat for me.
Agreed with maxer's comment, really starts to come down to nitty gritty details.
I really dig the bedding, even though it's messy :P That comforter looks top notch.
For the lamp shade; maybe playing with some different textures - something in the Roughness? It already looks pretty decent. Maybe slightly less sheen?
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