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siames redeux

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  • siames redeux

    Here is another one a litle more detail. finaly I think I got a hold of the sss.
    /D

    Daniel Westlund

  • #2
    nice!!!
    I like the model detail......especially the ears....

    nice SSS.....color could be a little lighter......looks great though!!

    paul.

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    • #3
      i love the eyes, something about them... i dont know... to me they look like they'll rip me to shreds if i get too close...... *shrugs*...

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      • #4
        very very nice!!

        Any chance on some tips on your SSS material?

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        • #5
          Really looks great! the detail is scary. How are you modeling it?
          Eric Boer
          Dev

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          • #6
            Nothing to say except "Grandiose !"
            It's superb, the model, the light, the materials...

            A very good job !!!

            Gael

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            • #7
              The stance or maybe the way you've modeled the legs really adds to the look. Is this the initial position or have you posed it some with the rig since modeling? Great improvements, I love the details and I agree, the eyes are great

              --Jon

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              • #8
                A little pic of the wire. and of the material.
                It is polymodeling only. I modelled the head, body and feat as separet objects. They will be assembeled soon, they are just verry close now. the ears are modelled quite ruff as you can se and later as smothed I added a noice-modyfier localy to parts of the ears. All the scattering and glossy reflection are interpolated. I dont know how well interpolated work in an animation. do you have any experiance on the subject?

                Anyway. Thanks fore the comp and crit
                /Daniel


                Daniel Westlund

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                • #9
                  I like what you have going on with the material on the cat. I don't know how well it will hold up in an animation because you are using interpolation. My tests with interpolated materials have resulted in many inconsistancies that usually show up as bright pops on the surface.

                  I would try to see if you could get similar results without the interpolation.
                  try using very low subdivisions for the glossiness and work your way up until you are happy with the results.

                  V Miller

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                  • #10
                    awesome thanks!!!

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