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I would think it might be beneficial to make a displacement map for your
textures (keys, ports on back, etc ). If you don't plan to add geometry for
those parts, then u can give them some bits so they don't look flat
Ports, keys - they are all modeled. Hard to tell from the angle - maybe I should re-render closer....I also only have 1 vray light in the scene which could be the cause of the lack of detail
Very nice
One suggestion: Make the "black" material a bit lighter, or more reflective, as this will solve the detail issue (no use in modelling all of that detail, just to be invisible! )
Good work!
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