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Thanks for the info man! I like the idea of a fallof map in the glossy slot, i guess that would make the material's reflection's more glossy, the sharper the angle you look at it? Whatever it does it looks damn real!
as for the glossy falloff: yes the more you look to the side of the object, the sharper the reflections will be. Observe a glossy table for example and move your eye to table top level and you'll see the same effect.
It does not seem linear though, especially the last few degrees (85-90 degrees) the material changes to complete glossy (1.0)
Gijs
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