Its hot summer time in Finland right now and that inspires me to make a beach wave test.
Im happy now with the splash integration with the main fluid.
I use 1,33 refractive index and highlight multiplier 0 in the splash shader to avoid over bright areas.
1,12cm grid total of 89 million cells
i7 CPU 920 2.6HGz 12gig RAM
sim time around 3 min
Beauty render 15-40min/frame (all in one pass)
Current wetting feature is not working well with high detail objects (see the water over the rocks).
I could use other approach with the foams, but now I use refractive particles. Lot more foams and point shader could look even better.
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