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  • emirates a330 WIP

    Hello,
    I've been working on this model for a few days,
    however, I can't seem to get this looking realistic..

    can anyone give me some suggestions to improve realism?

    thanks in advance




  • #2
    the model looks great..I think the only problem w/ it is that it's a bit too shinny....especially the body part of it.

    if you look at real planes the paint isn't really as shinny as yours.....

    paul.

    Comment


    • #3
      That's a really nice model you have there just a few suggestions:

      Body needs to be a little more white, probably less reflective too. Looks a little metallic atm.
      Need something in the scene to show the size of the plane. It looks a little small.
      The black around the door seems too thick. You could probably model the door in rather than have it as just a texture.
      You should use one of your photos you've taken at the airport and place you're model in. That would look really cool.

      Just one more thing, the shadows are a little sharp.

      Matt

      Comment


      • #4
        get rid of the dof....dof make it looks like a miniature model....or something like that.....i love the second one....if u put a bump map /displacement on the ground...that would make it PERFECT.....very good job again ....

        Comment


        • #5
          I think those engines are to big. Check the proportions.

          Here is one photo



          and one blueprints of A330

          Comment


          • #6
            thanks everyone for your input, ull try and make some alterations soon.

            gizmo,
            yes i think the engines are a little too big, even though the engines pictured in that schematic are a little differen't to mine, either their pratt & whitney or General electric, ah.. can't remember

            where did u get the schematic from btw? i have a hard time finding tech drawings that are high res.

            hen.

            Comment


            • #7
              Nice model

              I would say use a softer shadow, maybe area shadow. Will help avoid the "3D rendered" look.

              Kill the way distant DOF.

              Your camera angle may be set too high. Bring it closer to the ground and possibly play with the FOV. Changing that will help give it the feeling of depth.

              More definition in your ground material may help as well. Bump or displacement maybe.

              Good job.

              Comment


              • #8
                Tons of blueprints:

                http://www.suurland.com

                Comment


                • #9
                  Nice Start and good job on the modeling. Did you use MAX? What modeling techniques? The paint on a commercial should act similar to multi-layer glossy car paint. If you do a search on this forum for car paint you should find some good examples.

                  --Jon

                  Comment


                  • #10
                    the reflection could use a fresnel fall off
                    Two heads are better than one ...
                    ....but some head is better than none.....

                    Comment


                    • #11
                      Originally posted by J_Bug
                      Nice Start and good job on the modeling. Did you use MAX? What modeling techniques? The paint on a commercial should act similar to multi-layer glossy car paint. If you do a search on this forum for car paint you should find some good examples.

                      --Jon
                      Actually the paint on a plane is totally different from car paint. I guess it would look pretty cool though.

                      Matt

                      Comment


                      • #12
                        Why don't you explain

                        --Jon

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                        • #13
                          jBug,

                          i used rhino to model , i used mainly lofts, 2 rail sweeps and things like that to get my surfaces.

                          i think matt3d was reffering to car paint as having several layers of 'sparkling' sheen to it.. where as aircraft paint is a little closer to just glossy paint..

                          Comment


                          • #14
                            I don't see any difference in the two. IMHO A basic standard car paint job has a color layer and a clear glossy layer. The glossy layer acts like glass would. How is this different than a paint job on a commercial jet?

                            This is how I've observed it. And when I did some tests I thought the effect came out pretty close to photos I've seen. Here is an example of what I've created from my observations. This is with no previous knowledge of how to paint a commercial jet. How is the visual effect totally different?


                            I know this isn't a commercial jet but I was attempting the same type of paint job.


                            --Jon

                            Comment


                            • #15
                              Originally posted by J_Bug
                              Why don't you explain

                              --Jon
                              Here's a webpage you might be interested in reading.

                              http://www.coatingsworld.com/Aug032.htm

                              I'll add in a couple of quotes from the article:

                              "Sherwin-Williams is working on ways to achieve a metallic look across the entire vehicle. “We are in the R&D stage on a new look-alike metallic formulated without aluminum flakes that can be used on radomes and other places where metals are not allowed,” Mr. Stevens said. The coating would provide an airplane with that sought-after metallic look, without interfering with vital communication equipment and transmissions."

                              The metallic 'flaky' look (car-paint material) doesn't yet exist for airliners for the reason outlined in the article.

                              Originally posted by J_Bug
                              I don't see any difference in the two. IMHO A basic standard car paint job has a color layer and a clear glossy layer. The glossy layer acts like glass would. How is this different than a paint job on a commercial jet?
                              " Akzo Nobel Aerospace Coatings (ANAC) has also revamped one of its product ranges, rolling out an expanded Alumigrip line of urethane topcoats designed for general and corporate aviation. "

                              According to the article the topcoat is not a clear glossy layer, but a specially designed paint.

                              Apart from the appearance of the paint there are also technical reasons why the airline paint is unlike car paint.

                              In the end when it comes to 3D it's all about what looks right. Luckily we don't have to worry about metal flakes interfering with out instruments so we can apply whatever material we want.

                              Matt

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