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  • Viewing Mona

    Greetings to All,

    First off, this a great board. I have learned so much lurking around the past few months - thanks to all of you!

    This is my first post here. I'm not a pro and have a long way to go until I could even consider it! Please - critisisms are welcome and appreciated.

    Gastrok

  • #2
    Good start, a few things- Sun shadows are too sharp, are you using area shadows?, floor reflections are too strong, some glossy reflections or atleast some falloff would help. Lastly it is a bit dark in there, color mappimg may do the trick but I would probably raise the lighting a bit.
    Eric Boer
    Dev

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    • #3
      Hi Gastrok,
      Your lighting is really interesting & nice. But I've 2 suggestions :
      First : as you may know Mona Lisa is very small frame. I don't remember the right size, you must check it. Here it seems 2 meters by one....which is too large
      2nd : the erco parscoop sems out of scale. Usually they use little powerfull spot to light things in exhibition, and the diameter is around 10cm or something close I think......

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      • #4
        nice stuff here...but...

        Modeling part:
        The light fixture are strange, maybe TOO BIG, try to fix that.
        The monalisa picture is out of scale, (compare to the original).
        I'will also create framed window.
        Rendering part:
        The floor mat is really too shiny, try to reduce the reflection level and
        use the fresnel option.
        Add a wrapper to the floor mat and reduce the GI generate value,
        this will avoid this general brown tinting.
        Add some backgroud (landscape, sky, or whatever you want)
        Use a more fine setting for the IR map.
        I think that the day light must contribute more in the scene, use
        sky portals instead of using the environement alone.
        Or use color mapping to light up the room
        www.vizstation.com

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        • #5
          ...and add a camera correction.

          good start
          Pixelschmiede GmbH
          www.pixelschmiede.ch

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          • #6
            use the exponential color mapping, this usually tones down the color bleeding.
            crank up the artificial lights but keep in mind that photometric lights are scale dependent
            and if you are keen on using direct light shadow to mimic the sun, i'd suggest using them with an angle also you'd have to change the skylight color to match such a sunny sky.

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            • #7
              Wow - thanks for all the great advice people! It'll probably take me a week to work it all out and I may run into some limitations since I only have vray basic. Not to mention the fact that I'm a true noob no formal art, design, or 3d training...hey, but I'll give it a shot and repost when I think I've gotten some where.

              thanks again - this forum rocks!
              Gastrok

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