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  • Public toilet

    This is done for an commercial project for company named Union clean (clean and sterile). They sell all this toilet accessories like soap dispensers, hand dryers etc.
    My job was to model whole toilet. Textures, lights and render was also my job. Colegues modeled those accessories.

    Rendered with Max 5.1 and VRay.



















  • #2
    very very good work!!@ .....it's so realistic......i love everything about it..the lighting..the modelling...and the floor...how did u do the floor/tiles...???

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    • #3
      nice work gizmoo, the overall scene is quite nice.

      -dave
      Cheers,
      -dave
      â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

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      • #4
        the metal is Perfect .)

        all of objescts is hi realistig stuff

        the overal of scene look is Good

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        • #5
          Very nice. Are the metal objects standard materials? The environment looks great reflected in them but I notice it doesn't look like the same bathroom. The bump on them makes them look much more realistic.

          --Jon

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          • #6
            Reflection on models in scene is real reflection from walls, other objects...

            Models rendered for catalog reflecting HDRI map and there is no bump. Every detail is modeled.

            Metal material is VRay chrom.

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            • #7
              Amazing job you've done . very impressive . Congrat ......
              Are the accesories model in Max ?

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              • #8
                Cool thanks for the info. I know you didn't model them but if you look at the second paper dispenser there is a muttled reflection at the bottom. This is probably because there are too few polygons in that area. VRay likes them to be as high poly as possible. Mind if I ask what HDRI you used?

                --Jon

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                • #9
                  There is only a couple of things that kinda of get me in this room, aside it looks great.

                  1. There are 5 sinks and only two (that we can see) urinals. Ive never been into a bathroom where they have more sinks then facilities.

                  2. And i dont know how you would get around this but TRIVKY camera work. I always feel that when taking a render that you feel as if there is a camera man there so you would take a picture where the camera man woulndt be seen. Nonetheless i dotn know how you would pull it off in this room.

                  Other then those two thigns, it looks great, great job.

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                  • #10
                    I think you've done a great job.

                    the only thing I would say off hand is that you should reduce the mirror's reflection a point or two because right now the reflection looks like a window onto another part of the bathroom. Maybe you should put some streaks on it like it was cleaned recently or maybe a little smudging.

                    great work?

                    V Miller

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                    • #11
                      Thanx for comments

                      Doan - accessories are modeled in XSI and LW (nurbs and polygons) and than I had nightmare to bring them properly to Max

                      J_Bug - second paper dispenser is nurbs surface. Reason for muttled reflection at the bottom is curvature of this part. I tried converting object to high poly but result is worse. HDRI map is Hallway.

                      lordshaitan - yes, there is only two urinals but there is one closed cabin on the right side wich is opening at the end of animation.

                      vance3d - reflection on the mirror looks like this on still frame but in animation it looks quite good

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                      • #12
                        That is a great model and scene. The accessories really are perfect. two comments; compared to the urinal size, the tiles on the walls are about 12" sq. You need to reduce the scale to at least 8", id suggest 6" or even 4". Change them up a bit and add some 1" tiles for your accents banding.

                        Ceiling grid needs to be modified or your light locations need to change, they are crossing your ceiling grid.

                        Personally, I think the blues are a bit dark and saturated.

                        Man, its a great scene, great job... Congrats!

                        Arkitec

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                        • #13
                          Amazing work. It'd be a shame to...you know...

                          Matt

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                          • #14
                            Originally posted by Matt_3D
                            Amazing work. It'd be a shame to...you know...

                            Matt
                            hehehehe.....yeah.....
                            in real life you'd need some "stains" here and there to give it that extra touch of realism that goes w/every public bathroom in the world...


                            paul.

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                            • #15
                              Matt don't be shamed

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