Those do look great.
I think one of the biggest issues with using env fog for clouds is getting the density right - like how clouds are flat & darker at the bottom, and as you move up through they get more billowy and less dense/absorb more light.
Maybe time to start mixing gradient ramps set to world z in with the noises. using a comptex should burn away the top of the noise fairly realistically...
I think one of the biggest issues with using env fog for clouds is getting the density right - like how clouds are flat & darker at the bottom, and as you move up through they get more billowy and less dense/absorb more light.
Maybe time to start mixing gradient ramps set to world z in with the noises. using a comptex should burn away the top of the noise fairly realistically...
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