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this is a video that we are preparing tutorial for
there is nothing special in the setup, but we had to polish some functionality in order to make possible such simulations, so if you try to make it with the official release, the result will be worse.
How can the foam calculations be sped up? Already using "point mode" and no refraction on a similar sim and the foam is taking over 2 hours to calculate for one frame.
the first and the most important question about the particles is their count. you can see it in the input panel. two hours for a single frame means too big count or complicated lighting.
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