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old carwash project rerendered

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  • old carwash project rerendered

    Hi,

    This was an old school project modeled in rhino. I rendered it with vray now to test powerrhinotomax plugin to open rhino files in max.

    Long time ago I tried it with normal 3ds import, meshed everything manually in rhino and imported in max. I took ages to convert it and then it wouldn't render because it was so heavy (there are +-1500 objects, of which +-1000 small cylinders and stuff like that).

    Now with the plugin I named every part in rhino, and opened it directly in max. It took +-3minutes to open it, and +-50sec to make the high quality mesh before rendering (it creates the mesh for you, with very good quality!)

    It rendered very easily now!

    Here's the result (don't mind the background image )





    I really love this power rhinotomax plugin!

    There's one problem on the displaced stuff. I first put the uvwmap and vraydispl modiefier on the horizontal green thing. Then I copied the modiefiers and put them on the other. I rotated the UVW map if needed. As you can see, the first one has different result than the other ones! The 'hairs' are thicker. Every setting is the same so I have no clue why this happens??

    Thanks,

    flipside
    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

  • #2
    so what can Rino do that max cannot do? Is it easy to learn? very nice images.... i like the brushes....

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    • #3
      Rhino is completely different. To start, it uses nurbs modeling instead of meshes. Rhino is meant to be a surface modeler, and it can export to many formats for purposes of rendering, rapid prototyping etc... Better look at www.rhino3d.com for more info.

      It's just the first 3d package I ever used and I'm still using it to model. It's very easy to learn but unlimited in possibilities!
      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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      • #4
        if u learned autocad...u should have no problem....flipside...very nice...as usual..

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        • #5
          Flipside,

          Glad to hear that the powerrhinotomax plugin work well. It's on my list of things to test. I still use rhino as well.
          Great car wash too. Makes me want to wash my car.

          Chris.
          ------------------
          Chris Townsend

          Lucid Image
          www.lucidimage.com.au

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          • #6
            To cmjia:
            If you use Autocad, it will be a real pleasure to model in rhino. As say Flipside, it's quite easy to learn. You can also create "alias comand" and feel like working in Autocad, and so on.....

            To Flipside :
            I'm planing too to use PowerSolids. I have some complex geometry to model (double curves shape) and as usual I will build them in rhino and then export to max because of Vray......hehehe
            But one thing about your project ; I dont understand what kind of problem you had whith this type of geometry, The 2d shapes are basically all rectangle. I never had problem with that, I mean exporting from rhino to max.

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            • #7
              No it's no problem because of the shape. But there are almost 2000 pieces in the model. If you export this as 3ds with all the same settings, you get a huge polycount! All the small cylinders alone will cause many polygons (imagine a cylinder with few polys x 1500= many polys). And this is only detail! But some are close to the camera and others are really far. So you need good meshing otherwise you see it's blocky. Powersolids meshing algorithm does it all for you, it meshes objects that appear larger in the rendering better than objects very small in render. This keeps poly count very low! There are also long thin cylinders, pieces with round holes in them, some tools have cmplex shapes, the roof has construction details added etc...
              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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