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  • new beach houses

    hi mates

    i'm here to post more once a another beach condominium and as always , i need your feedback to improve my job. Thanks in advance to everybody.



    natal - brazil

  • #2
    Very nice!

    What part of Brazil are you from? I don't remember if you are the guy from Floripa, if it is you, which beach are those viz from?

    Hutzz

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    • #3
      hello hutzz, im not the guy from floripa, but i think i know about who are you talking, i have a very close friend there. I'm from Rio Grande do Norte, norderth region of brazil, and teh beach is here next my city. Thanks by your comment and see you bud

      silver
      natal - brazil

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      • #4
        The textures are vey strong imo. It doesn't look very GI anymore, do you use very low settings? I wonder what the model would look without textures and same GI settings. The lighting looks weird: there are lit and shadow areas, but there's nothing in between, no gradients anywhere in shadow areas where there are corners etc... Hope you understand what I mean
        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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        • #5
          hi flipside
          i think im not handling well with PS edition because this that you are talking about was the efect that i've been trying to achieve in PS. That glow effect that we got duplicating layer and bringing it to screen layer and aplying a gaussian blur. Teh setting, opposing what you thought are extremelly high, they are in high animation, this makes me wait much time to render it: 7:00 hours. I will post teh image without post processing in order to you take a look and say if it is better then this one wich you saw.
          natal - brazil

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          • #6
            It feels like something from vue d'esprit to me
            Maybe its all these rpcs or what are they. What are your primary and secondary multipliers?

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            • #7
              Hi,

              I think your lighting is wrong. All your surfaces are +- equally bright, except those who get covered with shadows, they are very dark!

              Look at this part, the wall on the shadow side is pretty light (almost as light as the wall facin to the sun!), while the grass just beneath it is very very dark. This makes your image look unreal, unnatural imo.

              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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              • #8
                the sky is rather dark considering the light thats hitting the buildings

                regards,
                mark

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                • #9
                  I think your brick scale might be too large, check it.

                  It makes your building look out of proportion.

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                  • #10
                    The scale of your people standing up in Image 1 is wrong and makes the building look too small for human habitation. Also the perspective on the umbrella is also incorrect in relation to the table it is covering.

                    Image 2, again, has a problem with the scale of the guy down in the bottom right corner. He looks too big compared to the car.

                    Fix these and you're on your way to having a couple of neat images.

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