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An Exterior for The Ma'lola Cultural Center

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  • #16
    Hi everyone, thanks for posting,

    Hey dusan, I'll try that!!!

    And jp and everyone, here are the settings, (sorry for not posting the scene, but the design is not mine):

    Indirect illumination ;

    First bounce multiplier : 1.0 irradiance map
    second bounce multiplier : 1.0 direct computation Depth 10
    Irr. map quality : Medium preset


    Environment ;
    Override max's : checked
    Color : Hue 149 Sat 30 Value 255 Light blue
    Multiplier : 0.6


    Reflection/Refraction ;
    Override max's : checked Multiplier 1.0 (Mountain Image)

    Color mapping ;
    Linear multiply : 1.0 1.0 (Default)

    Antialiasing ;
    Adaptive subdivision : Min 4 Max 5 (I know it's high!)
    Filter : Sharp Quadric

    Lights ;
    Single Sun system (free directional light);
    Multiplier : 1.6
    Decay : None
    Shadow type : Use either advanced ray-traced (smoother-edged) or VRay shadows
    Color : Hue 26 Sat 30 Value 255


    Max Version : 5.0
    VRay adv version : 1.09.03 g

    About the grass ;
    I made it with a scatter compound object, can anyone host the scene for the grass?
    The car is 3d ; De Espona library
    About the tree branch top right ; rendered in Bryce 5.0 and processed in Photoshop (Bryce is excellent at this job)
    The Main Building ; Done with Autocad 2004

    In Photoshop ;
    About the people, they are RPCs, here's what I usually do in photoshop to make them look better:
    1: either sellect the person, or render a mask,
    2: then, try to play a little bit with the saturation and lightness and contrast, so it gets better blended with background.
    3: now you must, (if very adjacent to strong light from one side), make some light adding with the gradient tool, for example, for the nearest man in gray suit, add some whiting to the right half of his image, as I remember the setting for the gradient tool is called "foreground to trnsperant".
    4: You may need to redo step 2 more than once.
    5: Finally, select the person, and add a little bit more selection around it, then use blur, until you find nice, this is how you can get rid of the sharp edge between the person and background.

    Hope you find all of this useful, and I'm glad you liked the image, and hope I did not forget anything.

    Your's Husaam

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    • #17
      Great image ... very nice ambience about it ..

      About the grass ;
      I made it with a scatter compound object, can anyone host the scene for the grass?
      email it to me and i'll host it
      Natty
      http://www.rendertime.co.uk

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      • #18
        Thanks NATTY, you are always of great help.
        I'll email it , I'll also email the GROHE mixer if you don't mind to host it too.

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        • #19
          sure
          Natty
          http://www.rendertime.co.uk

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