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Concrete night Phoenix FD simulations

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  • Concrete night Phoenix FD simulations

    Heres a breakdown of my simulations in Finnish critically acclaimed art house movie Concrete Night.


  • #2
    Congrats on a very nice job!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Oh wow Thanks for sharing! Looks great.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Hi,

        It is really coooool!!! Very Nice! Thank you for sharing.

        Best Regards,
        Sangho Jung

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        • #5
          looks very good, and my respect is even bigger knowing that it is made with the very first version of phoenix able to create splash and foam.
          ______________________________________________
          VRScans developer

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          • #6
            Thank you guys, I really appreciate!

            I have to give (once again) a big credit to Ivo for helping me out with technical issues. First our deadline was too tight, and contemporary version of Phoenix has some issues with such big scale simulations, but then we got more time to accomplish the shot and until that, Ivaylo has fixed the big issues and I was able to achieve what I was after.

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            • #7
              btw, as i remember you are preferring the forward transfer advection, that had the issue to form cavities inside and to boil. this is fixed already, but i still wonder how you succeed to achieve flat surfaces with FT.
              ______________________________________________
              VRScans developer

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              • #8
                Heh, no idea. My experience is that FT (as it is made for it) creates more realistic flows than classic one and I just try to use it when ever possible.

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