I also had to test the new grid based lighting with GI. I just love it, but I had to be really careful with the settings to keep rendering time down. I mean, 50-70 mil. grids per explosion. If those are generating lights from 10% reduced grid and having 32 subdivisions, that was too much for the largest and brightest frames. Slowest frames were 4-6 hours. Now with the reduced settings 5% and 16 subdivs it renders just fine (max 1.5h), but there is some visible artifacts.
Gi settings are also quite low, so some light leaks could come from there.
Settings:

Gi settings are also quite low, so some light leaks could come from there.
Settings:
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