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  • Concrete, concrete, concrete

    Well, I'll post one of mine too. Off to test 1.0.0 now.
    B
    Attached Files
    Check my blog

  • #2
    Re: Concrete, concrete, concrete

    Great render!
    The floor have glossy reflection with spec map or is another tecnique? And if have spec map, how did you do this?
    Blender + Vray!
    My blog

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    • #3
      Re: Concrete, concrete, concrete

      Thanks a lot.
      I activated both spec and raymir in the "map to" panel. But they are two different maps: a rather light, low-contrast spec map for glossies and a rather highly contrasted "raymir" map fir reflectance. There's also a very subtle bump.
      Check my blog

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      • #4
        Re: Concrete, concrete, concrete

        Interesting. I only tried to use or Spec or Raymir for get glossy and reflectance ... Thanks for sharing it.
        Blender + Vray!
        My blog

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        • #5
          Re: Concrete, concrete, concrete

          No problem. I use the same solution for the concrete and for the leather, but more subtle... In fact, I use spec maps on almost all the materials I do. It adds a lot.
          Check my blog

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          • #6
            Re: Concrete, concrete, concrete

            Nice one Bertrand, even better with some light coming from the top, through the glasses.

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            • #7
              Re: Concrete, concrete, concrete

              Hello Bertrand:

              You can tell the amount of bump in the blender. I dont know the correct values for this or the parket.

              Thanks.

              Tony

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              • #8
                Re: Concrete, concrete, concrete

                Hi Tony,
                Nor value is set at 0.5 in this particular case.
                But that won't help you at all. The bump intensity entirely depends on the map you're using (gamma, contrast, and not least resolution).
                You'll just have to go with the old trial and error method.
                B
                Check my blog

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