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Day and night lighting renders

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  • Day and night lighting renders

    Continuing my discovering of VRay I made several interior renders with day and night lighting using self illuminated meshes.
























  • #2
    Re: Day and night lighting renders

    When using Emit, you need to highly increase GI quality to avoid dirt like this.
    [attachment=0:373jq7so]build2_vray_9.jpg[/attachment:373jq7so]
    [attachment=1:373jq7so]build2_vray_8.jpg[/attachment:373jq7so]
    But the better way is to use arealights with mesh emitters.
    Attached Files
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #3
      Re: Day and night lighting renders

      That is quality ! Congrats...

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      • #4
        Re: Day and night lighting renders

        I use Lamps in instead of mesh light... I some case, of course!
        Man, your rendes are beatiful! I really like the 3 and the 5 one. But in the 4 one... What 's that white dot on the both sides of the wall? And... Can you share with us the frosted Glass material in the fifth render?
        Blender + Vray!
        My blog

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        • #5
          Re: Day and night lighting renders

          Very nice.
          I agree with Andrey on the blotches - It's not efficient to try and light a vray scene with mesh lights. Better to use normal lamps.
          Check my blog

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          • #6
            Re: Day and night lighting renders

            Thanks guys,

            Indeed I noticed that it's quite difficult to get clean results using mesh lights, so I should replace all the mesh lights with normal lamps (This scene was setup for Indigo), I'll probably try later on but I'll consider to use only lamps for the new scene I'm working on.

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            • #7
              Re: Day and night lighting renders

              Originally posted by victorphellipe
              And... Can you share with us the frosted Glass material in the fifth render?
              Get settings for glass and then set following parms :

              Ray mirror on
              RayMir slider : 0.15

              Ray Transp Gloss : 0.85

              I used Blinn material with 0.8, 58, 4 values

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              • #8
                Re: Day and night lighting renders

                Thanks man! I won't know this values of the Shader make diference!
                Blender + Vray!
                My blog

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                • #9
                  Re: Day and night lighting renders

                  I changed some lights from mesh to lamps (area lights), and indeed even if there are still some blotches, the result is much better with a lower rendering time.

                  Edit : I added some more images.

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                  • #10
                    Re: Day and night lighting renders

                    Your last scene are incredible! I really like this one.
                    Blender + Vray!
                    My blog

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                    • #11
                      Re: Day and night lighting renders

                      Very nice
                      ...do you want to make your dreams come true? Wake up!
                      http://www.djscore.org

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