Don't know where to post this, it may be nice to have a tips and tricks space.
Someone else may already use that but I thought this could be a very useful information to avoid long calculation times. Using the Z-depth layer in the exporter to have a Z-depth map, you could get a very nice and controled DOF using the Blender compositor without having to calculate it during rendering process. I'll post some results later on.
Here is a screen shot :
Hope this can help.
Someone else may already use that but I thought this could be a very useful information to avoid long calculation times. Using the Z-depth layer in the exporter to have a Z-depth map, you could get a very nice and controled DOF using the Blender compositor without having to calculate it during rendering process. I'll post some results later on.
Here is a screen shot :
Hope this can help.
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