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Urban competition visualisations

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  • Urban competition visualisations

    Hello everybody,
    These here are rather non-complicated from the technical point of view, but I simply love the way V-Ray illumination and materials (even plain) behave.
    In fact V-Ray is the best renderer for architectural purposes, and the integration with Blender 2.49 is now 100% operational for architects.
    Hope you like them, any comments are welcome.
    The urban/architectural project comes from APA K&A Studio.

    (sorry for jpg compression, I can't figure out how to send images at better quality to be displayed in the posts)
    Attached Files

  • #2
    Re: Urban competition visualisations

    Nice! Could you please post the setup? Also - from where do you have those trees - they look nice?

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    • #3
      Re: Urban competition visualisations

      ..The trees are generated with ngPlant (free software). This tool may not look so, but it has great abilities.
      The partial model with all settings is here:
      http://www.4shared.com/file/243350870/4 ... blend.html

      Hope it is useful.

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      • #4
        Re: Urban competition visualisations

        How hard is it to create such trees with ngplant? I remember I tried it some time ago but found it too time consuming.

        p.s.

        I was wondering how you did custom shape of leaves. Is it loaded obj file in ngplant or is it modified in Blender?

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        • #5
          Re: Urban competition visualisations

          Well, first of all ngPlant is very good because it is free.
          The workflow is similar to Onyx, but ngPlant's interface is still not very well optimized to me. (No erratic behaviour but generally tough while using).
          Nevertheless it has better results than Onyx in my opinion. Especially mature and massive tree models look very natural and realistic.
          The drawback is that no animate commands exist.

          There is possibility of using .obj files as leaves, but that was not my case. All leaves are ngPlant native and were not modified in Blender.
          I was preparing opacity masks to map on them but finally there was no need/didn't have time to do that.
          ...

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