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  • Another interior

    A rather tipical one.
    All the walls are displace-mapped.
    Final harmonizing tones and softening was made in photoshop.
    Attached Files

  • #2
    Re: Another interior

    I think it looks superb. I think you got very beautiful lighting, although i don't seem to find where it comes from. Render time?

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    • #3
      Re: Another interior

      Really nice bathroom / interior.
      Perhaps you could do something with the glass, it looks a bit too clean...make it a little less transparent.
      Did you do it with the 2.49 script or the 2.5?

      greetz

      Comment


      • #4
        Re: Another interior

        Hi,
        Thanks very much for comments!
        As usual in my workflow, this is a bit hasty-type work and I didn't pay enough much attention to quality of glass, terracotta/wall tiles and small objects on the commode.

        Light was kind of tricky to me: I wanted to get reflection on the mosaic wall (excluding mirror) but didn't get specific design for ceiling ligth fixtures. So I didn't want to show them at all. I rendered two versions of a region then (one with visible area ligth across ceiling and one with invisible) ... and just mixed in photoshop.

        Rendering took little less than 1 hour. (@1600x1200; 1x intel Quad Q9450).

        It was set up in 2.49 (3D model is my workmate job).

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        • #5
          Re: Another interior

          Nice one! But I prefer to model such big tiles (box->bevel->array or smth like this) - this is not very difficult but will save render time a lot! On small tiles use bump - this will also save render time. I guess it will be decreased to about 20 min =)
          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
          andrei.izrantcev@chaos.com
          Support Request

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          • #6
            Re: Another interior

            Andrey, exactly - 20 mins without displacement.
            But I have to use it because of developing nature of this project. I can introduce different tile styles by only changing textures.

            Thanks again for any remarks..

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            • #7
              Re: Another interior

              Nice one! Could you show render without post work? Also - why displacement over bump mapping here?

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              • #8
                Re: Another interior

                I played around with mosaic tiles. I needed the look of glass not ceramic ones. (This mosaic is made of backpainted bricks of glass). The displaced ones started to look good enough in close-ups (green attachment). Maybe bumpy would do too, but I just didn't have time for tests..
                The "raw" images are below.
                Attached Files

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                • #9
                  Re: Another interior

                  Previous lighting had more dramatic tone I think.

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                  • #10
                    Re: Another interior

                    beautiful bathroom

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