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Groggy

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  • Groggy

    Hi,
    I've just finished a personal portfolio image done in Blender and VB25:
    Thanks for viewing and all comments are appreciated:


    Fullsize:
    http://nizuvault.files.wordpress.com...7/groggy40.jpg

    More info and w.i.p. pics on my blog :
    http://nizuvault.wordpress.com/

    In the blog post you can see i used for texturing a small python texture plugin i made myself:
    I think it’s decently stable now , enough to be shared … But i’m not a coder and my python is ridiculously un-professional and cobbled togheter by trial and error and copy/paste.
    So, this small plugin .. it’s very cool that an artist managed to make some tools for himself, but.. to be included in VB25 distribution would probably have to be rewrtitten from scratch by Andrey , with proper code and standards..
    Or it would work also to have it downloadable separately ‘at your own risk’ … but making sure people don’t report bugs caused by this plugin as bugs of VB25! let's see how this should be managed..
    Generally speaking the combination of Blender python + VB25 + vrscene language + Vray's vast collection of features ... makes for some great possibilities of artists/non-professional coders making their own little tools and custom workflows. So i hope this will repeat in the future ... i surely have some ideas and projects (in particular about lightmapping and baking for games , but luckily that could be made in a separate addon that doesn't mess directly with VB25 ..more on that baking script soon)

  • #2
    Re: Groggy

    Great image!
    Seems to have pretty much geometry - what about export/render time?
    I guess I could include your tex-plugin =)
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

    Comment


    • #3
      Re: Groggy

      Hi, Thanks!

      it's about 3 million faces, ..not that high for today standards ...but quite a lot considering many objects are done similarly to game models (no displacement (only bump), no crazy subdivs, simple bevels..)
      Export time about 1 minute with patched build , rendertime 6 hours on a q6600@3ghz 8gb ram , Ubuntu 11.04 .

      Rendered at 2496x1404 with 6-7 render layers and using lots of tiled textures . Memory usage was quite high ..maybe 6gb.
      I never bothered much with ram usage until the industrial canal image ..but i'm sure this scene wouldn't have rendered on a 4gb ram pc
      ( lightcache taking forever ..typical sypthom of excessive ram usage, but this scene gave no issues with 8gb)

      About the plugin , Great ! i'm attaching it , have a look at it:
      Besides my bad python (but it's mostly copy/paste of other texplugins ..so maybe it's not so bad)
      The vrscene output of this plugin is ..quite a lot , not sure if can/should be simplified , it generates several simple vrscene textures (AColorOp , TexMix ..) to get the final results.
      All the multipliers (for controlmap and the 'int' ).. aren't strictly necessary but useful for reusing the same painted controlmap or tileables on several channels (diff , reflections or bump )
      here's a picture about the plugin variables from my blog http://nizuvault.files.wordpress.com...end-infos1.jpg
      and another pic. with example model (shows an older,simpler version of the plugin) http://nizuvault.files.wordpress.com...-texturing.jpg
      [attachment=0:2i1lhial]Tex3blend.py[/attachment:2i1lhial]
      Attached Files

      Comment


      • #4
        Re: Groggy

        Ok, I'll look into your plugin.

        no crazy subdivs
        Btw, I've added a new panel to Object params - Subdivision, no subsurf needed =)
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

        Comment


        • #5
          Re: Groggy

          Something's in the air, I think that guy at the table should rather run off..


          But seriously
          I'm Impressed with the effect and your skills.

          Wish I had a time to test that plugin you described. It may really be very helpful.

          Comment


          • #6
            Re: Groggy

            Hi,
            Thanks.
            Yes , probably he should .. i didn't think of a precise story behind it, but that's the idea

            For trying the plugin , it's probably best to wait for inclusion in VB25, just to be sure it's stable and reliable.
            But anyway : Anyone who wishes to try it at current state (as attached) should use it only on test scenes ! or make a copy of the scene in case it breaks something!

            The attachement should work , but in earlier versions i had issues : the scene worked, but if you removed the plugin (or on a clean install of vb25) other vraytextures got garbled:
            i.e. each vray texture got replaced by another random type ... this should be fixed : Now if you use it , then remove it from disk , other texture will still work fine.



            I will post detailed infos and samples when it's included in VB25 (you can check on my blog by now) , adapting it if necessary .. i'm not sure if 'int.' and 'amount' mults. are good names ,etc..

            Comment


            • #7
              Re: Groggy

              I just realized the 3Blend setup can be done in nodes ! with no python (in Blender Internal )
              That way you also get glsl preview of the result.

              For VB nodes something seems to be missing (math node or ramp node and possibly groups)
              But anyway it might not be worth to implement my plugin , but rather add support for some basic nodes (that also have other uses)

              I will test vb nodes more , and see if i can suggest or propose anything.

              Comment


              • #8
                Re: Groggy

                Wow very impressive!

                Comment

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