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Engines Room VB GI Test Scene

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  • Engines Room VB GI Test Scene



    This ‘Engines room’ (‘sala motori’) is a test scene for experimenting with Global Illumination , with material , lights and settings for VrayBlender .

    Blend file downloadable from blendswap : http://www.blendswap.com/3D-models/s...gi-test-scene/

    If you try the scene and have questions or suggestions about render settings , please post !

    It’s a simple architectural interior , lit by daylight only .
    It has relatively small windows : big enough to get the room decently lit in a sunny afternoon , but still small enough to create some technical problems for GI calculations.

    The settings in this scene aren’t defaults , not much different but tuned for this scene , and in general for interior scenes that are a little “nastier” than usual : because of small , distant light sources that require lots of bounces to fill the scene with light , scenes with very localized strong reflection highlights , with a discrete amount of glossy reflections , etc..

    So have a look , but keep in mind there’s a reason if the factory defaults are different (they’re the most universal) while settings in this scene are more tuned to a scene like this one.

    Render time and quality : this thing renders in 30mins on a core quad 3ghz at 1080p. Quality is not extra-high , GI noise splotches are mostly gone , but still some noise in reflections. Anyway good considering render time.

    The scene is setup for VrayBlender 2.5 , i’d like to adapt it for other engines (such as Cycles and Luxrender ) in the future.
    If anyone is interested in doing that too , please go ahead ! and let me know of your results.

    It might be interesting even just to test with a clay material.
    And expecially to test how much different is to setup gi with sun coming from the big windows on the left , with large areas of direct light Vs. sun coming from the small windows on the right and a weak skylight from the opposite side.
    Depending on engines the 2 cases can be similar to setup or very different and have very different render times .

    ———————-
    SCENE CREDITS :
    ———————-

    SCENE : 3D MODELS, LIGHT SETUP, NODES SETUP by Nicolo’ Zubbini (Ni.Zu)

    TEXTURES :

    By Ni.Zu ( own photos or painted , CC:By,SA)

    -concrete block , decayed wallpaint
    -B/w wallpaint grunge,B/W floor grunge
    -floor bump , lines bump
    -machinery unwrapped scratches texture

    By Ideasman42 (photo textures shared under CC:by license )
    (edited by Ni.Zu : made tileable , created bump and spec)
    -stone floor color
    -Wood color / spec / bump

    Web: http://www.graphicall.org/ftp/ideasman42/textures/

    By Yorik ( CC:By)
    trees shadowmap based on image samples from Blender Greenhouse

    Web : http://yorik.uncreated.net/greenhouse.html

  • #2
    Re: Engines Room VB GI Test Scene

    UPDATE : V05 - sky texture fixed , AO moved to separate render layer and added to nodes setup , added 2 benches .



    http://www.blendswap.com/3D-models/s...gi-test-scene/

    The GI and general light setup should be quite ok now , if you check the scene and have questions or suggestions about the parameters , please post !

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