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Mansion in Washington, DC

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  • Mansion in Washington, DC

    First of all, many thanks to Andrey for making this plugin. My two favorite software working together! The architecture was modeled in Sketchup, and most of the furnishings from various sources. I made extensive use of proxies, both interior and exterior, and the model file was still over 100Mb. I am still working on some updates to the exterior views, but the interiors are final. You can see all the images here:
    http://charlottesvillearchitecturalrendering.com/?p=394




  • #2
    Re: Mansion in Washington, DC

    Very nice!
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #3
      Re: Mansion in Washington, DC

      nice work , well done
      Intel® Core™ i5 -7600K Processor ..16GB composed of 2- 8192MB DDR4 ....NVIDIA GeForce® GTX 1070 PCI Express 8 gb

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      • #4
        Re: Mansion in Washington, DC

        Nicely done, just... why that tree on the first image, left portion, has 30cm leaves? It looks a small tree scaled. Some post production and fine adjustment on leaves materials could improve it dramatically also.
        The interior is nice also, just... the floor is too reflective and could have a lower glossiness value; the grass outside has repetitive patterns, and you could also change the renderer settings a bit, like detail enhancement and also the subdivision setting on some materials.
        Overall it's very good. Congratulations.

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        • #5
          Re: Mansion in Washington, DC

          Hey everyone, thanks for the comments

          @Repgahroll - I appreciate the critiques, some good points there. Hehe, yeah, still working on the trees. I started with some free xfrog ones, but I am working on updating those. It's not even the right species compared to what's existing Yes, it was just scaled. I'll have to look again at the floor, I just used the specular map that came with the texture, but looking at it now, it does seem more reflective than it would be IRL. Yeah, I turned off the proxy grass on the interior shots, I should have fixed the texture on that surface.
          I had a hard time balancing quality with time - the full renders were around 3k or more pixels wide, and ended up around 3 - 5 hours each. I was fighting some with light splotches, I think I used retrace threshold to help the issue. Any other suggestions of settings? I also could have spent more time on the model, but just ran out of time. I would have gone back and cleaned up some of the furniture models more. Maybe next one

          Andy

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