Hi,
After several days of practice here is the first decent image I produced with VRay and Blender, I'm not fully happy with it but for a first try it's ok.
Well, all in all I'm quite happy with the solution, even if I should spend much more time to discover all the parameters to optimize time and quality, mainly from light point of vue.
I used irradiance map and light cache.
Sun and vray sky for lighting + additional mesh and area lights
Trees are made using proxies
Carpet is made with particles (instanciated object is a proxy)
Rendering time about 53 min (1920x1200) in medium quality on a I7 (8 threads), not bad at all
After several days of practice here is the first decent image I produced with VRay and Blender, I'm not fully happy with it but for a first try it's ok.
Well, all in all I'm quite happy with the solution, even if I should spend much more time to discover all the parameters to optimize time and quality, mainly from light point of vue.
I used irradiance map and light cache.
Sun and vray sky for lighting + additional mesh and area lights
Trees are made using proxies
Carpet is made with particles (instanciated object is a proxy)
Rendering time about 53 min (1920x1200) in medium quality on a I7 (8 threads), not bad at all
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