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Perhaps the only comment would be that there are some saturated colors at the walls and the floor where the light hits directly.
looks like you are using linear or exponential exposure.
try HSV exponential in your color mapping.
You could improve them by posting larger res, w wireframes, rendering times, techniques, tutorials scenes ))
The model and all the materials in it are awesomly balanced, the onyl thing id do is increase the sample rate of that sun light's or what it is area shadow, and increase the irradiance map setting a bit, you can see some blotchenes.
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