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  • cyberlecs's Gallery

    Hi !

    This is some of my work with blender+vray. I hope you like it.



    2112.10
    Ipanema House - commercial architecture project.















    2012.08
    Public Building - archviz for a local architecture office.











    2012.11
    Monterrey House - commercial architecture project.











    architect at oona

  • #2
    Re: DPR House

    Looks great

    Could you share how you achieve the grass and also about the background matching and sky composition?

    Comment


    • #3
      Re: DPR House

      Awesome!
      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
      andrei.izrantcev@chaos.com
      Support Request

      Comment


      • #4
        Re: DPR House

        Thanks!

        I usually prefer to use true grass patches as proxies but this time a had too short deadline for my quadcore. So I had to "cheat" a bit
        The grass was enhanced in photoshop painting a grass pespective photograph over the image. (do a google image search for "lawn field")

        The background is the same hdr that I used in the dome light. (http://3docean.net/item/hdri-0911-dawn/1568196)
        I didn't replace it in postproduction.
        architect at oona

        Comment


        • #5
          Re: DPR House

          great amazing work well done , how you make the grass in photoshop , and sharing some setting will be great
          Intel® Core™ i5 -7600K Processor ..16GB composed of 2- 8192MB DDR4 ....NVIDIA GeForce® GTX 1070 PCI Express 8 gb

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          • #6
            Re: DPR House

            Great! Congratulations.
            @kamel: I think he just used an image on a layer and "painted" on the other layer that contains the render. The hardest part according to my experience though is matching the perspective and shadows. You have to "paint" the lighting to match your scene as most as possible. The grass could be better though, for example, on the first image there's no shadow/occlusion from the the 2nd row of stairs and generally the top part of the grass; on the 2nd image, some darkening on the grass around the plants could make it look way better also imho.
            Grass is always the hardest part, even if you're using models you need good textures and a lot of variation of leaves and bushes and scatter them randomly with random rotation and scale. Even though it's hard to achieve a good result without some heavy post production.

            Comment


            • #7
              Re: DPR House

              This is really awesome Especially the lightening is awesome.

              maces

              Comment


              • #8
                Re: DPR House

                Repgahroll tahnks
                Intel® Core™ i5 -7600K Processor ..16GB composed of 2- 8192MB DDR4 ....NVIDIA GeForce® GTX 1070 PCI Express 8 gb

                Comment


                • #9
                  Re: DPR House

                  Oh uao!
                  The internals are wonderful!

                  Comment


                  • #10
                    Re: DPR House

                    ..Delighted to look at!!

                    My technical question is: had you to deal with white dots on glossy reflections problem? (I often fight them in scenes with hdri textured dome light).

                    Comment


                    • #11
                      Re: DPR House

                      Originally posted by voytov
                      My technical question is: had you to deal with white dots on glossy reflections problem? (I often fight them in scenes with hdri textured dome light).
                      One quick cheat is to tick "subpixel mapping" in colour mapping. But this is fake and can negatively affect quality of other effects of the render (especially using DOF).

                      Otherwise I think you have to crank the max subdivs up, but maybe there is another way.

                      Comment


                      • #12
                        Re: DPR House

                        Hi,
                        Thanks very much! Indeed i finally use a solution (typical DMC value + very high Subdivs in each material that causes problems) that is forcing the problematic white dots to be sampled again and again (sometimes to a max value over 200 samples). That lets me get rid of them without subpixel sampling..
                        I was just curious if you were lucky with this particular scene/environment and not suffering this problem. (?)

                        Comment


                        • #13
                          Re: DPR House

                          Hi, cyberlecs, fantastic work!
                          Just one question, I recently started to play with hdri dome light, combined with a sun, but I can't have the background of the hdri correctly illuminated, what's the proper way to achieve this result? Which parameters do you play with? Light parameters, texture parameters...?

                          Thanks in advance!

                          Comment


                          • #14
                            Re: DPR House

                            Use background/world texture and crank up background influence (also turn other override influence like GI to 0 to avoid interference).

                            Comment


                            • #15
                              Re: DPR House

                              Originally posted by Rhys
                              Use background/world texture and crank up background influence (also turn other override influence like GI to 0 to avoid interference).
                              Thanks Rhys, I have just discovered a few hours ago, playing with all parameters.

                              Greetings!

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