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  • bad bedroom

    that is A proof to i have tiny free time


    I am Programmer,I have no life

  • #2
    Re: bad bedroom

    looks good
    but sun light maybe need to a few little decrees energy...

    anyway good job

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    • #3
      Re: bad bedroom

      I agree with mohsen, the light is too bright and the shadows are too dark. When I was tweaking scenes like this I stood in my room and looked around. If you have this size of room and such big window on a sunny day, there will be no dark shadows.

      But for tiny free time good start

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      • #4
        Re: bad bedroom

        thanks dear mohsen for commenting
        you say right i must go to changing sun energy

        dear brano
        thanks for helping you right at this size of room (3*3 - 9m ) must we cant see any dark hole but when i up the energy of vraylight(rectangle backside of window) and sun , just brightnessed location more brightens than old brightens
        i think at gimp or photoshop change color options

        I am Programmer,I have no life

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        • #5
          Re: bad bedroom

          I guess color mapping is set as linear now,this cause burn areas try set to hsvexponential

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          • #6
            Re: bad bedroom

            I think the second render has better camera angle.

            For the dark shadows try this: In color mapping option set gamma to 2,2 and check Sub-pixel mapping. Then set lights to lower value. If the shadows are still too dark, under World -> Enviroment -> Override check GI and set color to white or light grey. There will be less contrast and saturation, but you can tweak that later in Gimp or Photoshop.

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