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Patient room...WIP - (new view)

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  • Patient room...WIP - (new view)

    hey all,

    here's a WIP for a patient room I'm working on......I'm currently working on the opposite view......meanwhile I would like some feedback on this one.....

    [img]ftp://ftp.hdrinc.com/4OMA/4cocolas/vray/Wiliam/WINcam_1600_low.jpg[/img]

    thanks in advance!!

    paul.

  • #2
    Your light distrib is great Amazing quality and contrast. Your skylight color looks great across the walls and ceiling

    --Jon

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    • #3
      the tv stand needs to be nudged out a bit from the wall, looks like it is currently overlaping with the chairrail trim on the wall.

      i second jbug's apprecation of you light distribution. looks clean.

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      • #4
        nice.. just enuff clutter... :P

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        • #5
          thanks for the comments guys.....

          you're right, asango about the TV stand....hehehe opps

          paul.

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          • #6
            put some camera correction as well, great work!

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            • #7
              thanks,

              speaking of camera correnction .....I usually do that in Pshop...is there a quick way to do it straight in max???..maybe something under my nose I'm missing?


              paul.

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              • #8
                I've heard there is a plugin of script which does it for you. Hopefully someone can point you in the right direction.

                -Matt

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                • #9
                  Camera correction modifier was from the viz 4, it makes the vertical lines paralel from the point of view (it distort the image a little) and then it could be used in max 5 using the viz copy tool, which sent the aec stuff (windows, trees, etc) and some other stuff, in which the camera corretion was included, and could be used from the quads (and of course from the modify panel) when u selected the camera, and in max 6 all the relevant things from viz 4 are included in max 6, included the camera correction. Some people dont like using it because if the primary object is too away from the camera, or if it has too much deepness in the scene, it will deform in too much, me, as an architect, began using it at first, but now i very rarely use it, after u use it sometime you begin to notice the deformation as little as it can be, and finally you quit using it, or at least that what happened to me.

                  I hope i shed some light onto the subject.
                  Best Regards.

                  Jorge Zamudio.

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                  • #10
                    thanks for pointing that out, Zero One 010110!!!

                    i use viz 4 at work, so I'll try it out.....


                    paul

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                    • #11
                      hey all,
                      here's a new view of the room above......still a WIP...let me know..

                      [img]ftp://ftp.hdrinc.com/4OMA/4cocolas/vray/Wiliam/ENTRYcam_640x480_2.jpg[/img]


                      paul.

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                      • #12
                        great renders i love especially the ceiling.
                        with camera correction they'll be great
                        you can find more info and a link to script about it here;

                        http://www.chaoticdimension.com/foru...pic.php?t=5226

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                        • #13
                          thanks erkut!

                          I'll look that up...I'll definatly add cam correction on the final versions of these renderings......


                          paul.

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                          • #14
                            i really like the detail in ure scene.. it looks lively..
                            good job

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                            • #15
                              Hey you´re only getting nice comments, lol .
                              Its nice work

                              Only critic to this nice work is the intersection of the wall textures whith
                              the celling textures, i known there´s nothing wrong whith it
                              but it doesn´t really look natural.

                              Carry on lad.

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