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Really nice to hear that .
Scene is lighted by 4 Area Light ( if I render complex interiors I prefer only one light source - HDR ).
Camera is of course "physical".
Color mapping : *Type - HSV Expontial
*Linear workflow is on, gamma is 2.2
Image sampler : *max subdiv 6
*filter - sinc 1.7
GI: * primary engine - light cache ( in my opinion those two engine give really best results )
* secondary - brute force
Models: Every single model have from 3 to 8 textures, material isn't anything special ( I don't touch nodes ;p )
I hope I help a bit .
I suggest to test every option Yourself and see what You will get .
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