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mind showing us the material for the glowing lightening strikes?
i find it difficult to get glowing things to cast light how i want them to.
at the moment i'm using a standard mat with a vraywrapper to up the light output.
is this the right way to do things?
when the going gets weird, the weird turn pro - hunter s. thompson
It's one method indeed. I tend to go for the even simpler approach: simply setting the Send GI multiplier of a self-illuminated object in the Object Settings of the render dialog's System rollout.
Important tips for using self-illuminated objects as light sources:
Don't make the object send out a GI value that's too high or you'll get what I call "DISCOOO!"
Turn up the amount of hemispheric subdivisions or there will not be enough sampling of light rays, resulting in rough spots and similar trashed parts of your image.
Set the max. irradiance map rate to 0 or your light and shadow detail will suffer.
Subtle glow is simply some post-processing in Photoshop.
Great render. Got me playing around trying to make a neon effect. In Max 6 I had some decent success making glows using a blend made up of of the standard materal (for self illuminance) and the arcitectural material (for the glow). GI has to be on of course and affects the whole blend, so tweaking everything may be required to get the right effect.
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