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  • Explosion with RGB sources

    Hey guys, since we recently fixed an issue with mixing colors in atmospherics, here is the proof:



    Coming up next is the proof that we made a tutorial for this Stay tuned and get some nightlies :P
    Svetlin Nikolov, Ex Phoenix team lead

  • #2
    Looking really good!

    Tutorial? Really?
    Lasse Kilpia
    VFX Artist
    Post Control Helsinki

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    • #3
      Excellent! Few days ago I was close to ask is it possible to shade smoke with color map like in this one

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      • #4
        Tried to reproduce it, but got an error :P



        Texture mapped RGB sources should also work with UV mapped emitters.
        Last edited by Svetlin.Nikolov; 06-02-2014, 03:12 PM.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          You guys are on a roll
          Originally posted by a0121536 View Post
          Hey guys, since we recently fixed an issue with mixing colors in atmospherics, here is the proof:



          Coming up next is the proof that we made a tutorial for this Stay tuned and get some nightlies :P

          Comment


          • #6
            Is the tutorial ready or example files to take a look at?
            t1t4
            www.boring3d.com

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            • #7
              I think I figured out the basics. Fun!

              Click image for larger version

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              In stereo 3d just because.
              t1t4
              www.boring3d.com

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              • #8
                A quick test with colored smoke.
                Last edited by t1t4; 10-02-2014, 06:38 PM.
                t1t4
                www.boring3d.com

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                • #9
                  That's it, you got it!
                  Svetlin Nikolov, Ex Phoenix team lead

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                  • #10
                    Alrighty, so here's the lengthy version of a tutorial on RGB sources and pflow

                    Last edited by Svetlin.Nikolov; 11-02-2014, 01:45 AM.
                    Svetlin Nikolov, Ex Phoenix team lead

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                    • #11
                      wow! another tutorial! so happy!
                      thanks so much! looking forward to taking my time and learning with this
                      Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
                      www.AddYourLight.com
                      Always looking to learn, become better and serve better.

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                      • #12
                        I hope you can bear with the narration, I promise to improve it!
                        Svetlin Nikolov, Ex Phoenix team lead

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                        • #13
                          Great tutorial! thanks alot for it!
                          Jonas

                          www.jonas-balzer.de
                          www.shack.de

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                          • #14
                            here is a test coming from this tutorial. its quite nice imo, but not such nice detailed and looking like yours... dunno what i've missed. but i liked the look of the falling smoke.

                            Jonas

                            www.jonas-balzer.de
                            www.shack.de

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                            • #15
                              Oh, nice, what did you use for the falling smoke?

                              The projectiles' shapes are too round it seems, maybe this makes the difference. Did you animate the discharge and velocity of the source(s) down to zero by the time of the particle death?
                              Svetlin Nikolov, Ex Phoenix team lead

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