this is the scene I only created to discover and get used to v-ray. so all I am doing is playing with settings and trying to discover.
it is only one direct light with vray shadows and a vray skylight environment.
my problem is this chalky effect. how to get rid of it?
I dont know which setting I should work with.
this test render settings are:
image sampling: adaptive subdivision -1,2
GI: diffuse 0.9 with irradience map "very low"
secondariy 1 with direct computation 1,3
hsph subdivision: 50 interpolation sample:20
color mapping: linear multiply dark:2 and bright:0.8
GI environment skylight: 0.9
another problem is the over-bright part on the left bottom corner. actually there is a wall and door there, and from object properties I made that wall invisible to the camera... but there is that brightness as if the door is hidden. doesnt the "invisible to camera" property work well with vray?
another question is that though I work with irradience map, each time I render it makes all the passes again and again. at another topic I read about the same problem and the solution was with the interpolation as mentioned but I couldnt discover which interpolation and where this is.
it is only one direct light with vray shadows and a vray skylight environment.
my problem is this chalky effect. how to get rid of it?
I dont know which setting I should work with.
this test render settings are:
image sampling: adaptive subdivision -1,2
GI: diffuse 0.9 with irradience map "very low"
secondariy 1 with direct computation 1,3
hsph subdivision: 50 interpolation sample:20
color mapping: linear multiply dark:2 and bright:0.8
GI environment skylight: 0.9
another problem is the over-bright part on the left bottom corner. actually there is a wall and door there, and from object properties I made that wall invisible to the camera... but there is that brightness as if the door is hidden. doesnt the "invisible to camera" property work well with vray?
another question is that though I work with irradience map, each time I render it makes all the passes again and again. at another topic I read about the same problem and the solution was with the interpolation as mentioned but I couldnt discover which interpolation and where this is.
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