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Only parts that aren't 100% convincing are the curtains and the light shades. To me the curtains don't seem to flow naturally, it's hard to explain sorry :P and the pearl looking fittings on the lights look too opaque. I know the tops are open, but will light filter down through the shade itself?
First of all congratulations I saw your works on another forum And I find that only u can achieve this results
Impressive quality of light contrast and color material are so correct never over saturated or overbright only perfect
But now u can escape from the questions!!!
could I know wich process did u use?
Because I think that to get so great results especially with bleeding problem u have to do the first GI solution at low res and then reuse it with much saturated color for the final render
did u use this technique or u get this results with only one solution and get this good color bleeding only by settings with irradiance bounces and photons?
2 reRender
There is some thousands miles between Saluto, IDDQD and astudio. So everybode with it's own head. And A'Studio head is smallest But I'm proud that we are really friends.
the curtains look like flat grids. Why not use simcloth to create some curtains. Other than those. i must say these are really impressive images.
If your working on viz maybe one of us max guys can whip up a curtain or two in simcloth and export in a format importable to viz
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nice, the lighting looks very natural and pleasant. The desks look especially nice.
What lets them down for me is the curtains (look like bitmaps on a plane to me)...the lamp shades look "dead" as do the double doors, and theres some repetition in the wood texures on the last one. These are things i would try and nail as the rest looks so nice
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