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One thing, in the second image, the girl sitting on the chair (near the camera to the right) is not casting shadows, we see the chair shadow on the floor but not the girl one. You could work it with photoshop.
Yes dude, he's right, you shold change this girl in the front, by girl in the thong on the back!!! , i haven't seen those people images before!! and if those pictures are from the girls in Natal, im taking my plane over there right now!!
hey guys
thsnks by advices. indeed just now that you told me i realized the shadows problem, but i have no idea of how to do shadows in this case... usualy i can do this sort of thing in PS edition but in this case we have a problem wich is shadow chair , i believe the two shadows will join in only one and this would be really dificult to be done in photoshop. Anyway, im appreciate that you my friends have liked my job.
thsnks
jedisalf: thank you by remember about shadow
manray: the water is nothing more than a vraymat with a bump noise
zero: hi dude, girls arent from natal... however i bet i can arrange some of them for you, hehehe get your plane soon i m waiting for you dude!
natty: thanks mate you know you were very important in those improvements
kenkoala:
thanks man, and you're right i wish i could but my wife would kill me... lol
guilherme:
obrigado pela força mano, agente se esforça um bocado para isto!!!
neo2k1:
you're right about pavment, problem is that i was looking far from it, and just when i rendered the image i realize that it was not good enough, but it was too late to change
let me show you guys more two images from the hotel
Super cool man, i'm proud to say you are my friend, and to have your advice maybe someday i'll be as good as you... i don't really care about the shadows or whatever, looking at the girls i didn't even noticed it, ok the thing that really bothers me is the difference between the photograph and the render perspectives, but this huge renders amaze me man. congrats!
hi, please can you show me settings of your water shader? I`m beginner in vray and I`m not able to create good water shader I need it for my pool and your ones is pretty good
wotchko: the point of water is you have what reflect and refract on it, this is quite important, i like to use a blue brick tecture at the wall of pool, because when refraction act on it, there you have a nice effect, another thing is about bump, i put a noise at bump chanel, but need to be a big bump and soft bump... this way i guess you will achieve better result at water, and dont forget to turns on fresnel, i hope i've helped you
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