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  • Furniture store

    A job done with fast changes, last minute deadlines and etc. I can probably render them again but for now its what i have.

    Max 2011x64, Vray 3.00.05 (nightly), PS CS6 (flare, contrast and sharp).

    AA 1-75; 0.01 clr threshold,LWF,IRRA (no DE)+ LC ,max ray intens on 20 ,Embree on,mat subs 150, light subdivs 150, hdri on vraylight dome + ies + vraylight planes for each camera ,Vrayclipper,Multiscatter,
    Custom beds,pillows,etc, modeled with MD
    Resolution size 2400px , 30 min aprox. each view.

    Errors:
    -For some reason i got warning errors with bercon noise perlin 3D, but when i changed to simplex3D it fixed.
    - When using bercon tiles and render with DR, my main pc doesn't render the textures, other pcs render fine, i have to reset (not close 3dmax) and open again the file and then render fine.

    Click image for larger version

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    ----------------------------------------------------------------------------------------
    Arch Pedro A. Solano
    "Save the irradiance map, save the render"
    Vray 3.10.03|3DMax 2011 x64|Intel Core i7-2600 CPU @3.4GHz|16GB Ram|Windows 7 Ultimate SP1
    Follow us on facebook
    Visit us on PSolano

  • #2
    Very nice, how did you approach the lighting in this scene? It looks very clean and detailed yet "ambient" like.
    Maya 2020/2022
    Win 10x64
    Vray 5

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    • #3
      Hi snivlem, First i place a vraydomelight with an hdri and expose my camera to that lighting, next i put ies on every spot light and move the target aiming the furniture and accesories, then i added several plane lights (600x600mm) to ligth the space near the camera, one by one, on and off and changing the intensity, once i was happy with the result i moved to light the next space, adding and hidding lights with the geometry on the scene (behind a column, sofa, etc). The key for me its to mentally divide spaces and light them one by one and make a "way" from foreground to background. Finally when i spoted an underexpose place i put a little vrayplanelight (50x50mm). Lights are set invisible to camera. Its a very tedious workflow but i have more control over the illumination and it let me avoid overexpose areas, also it only works for that camera position. Using layers are a must because i use multiple cameras and so multiple lights set up. I hope it helps you.

      Click image for larger version

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      ----------------------------------------------------------------------------------------
      Arch Pedro A. Solano
      "Save the irradiance map, save the render"
      Vray 3.10.03|3DMax 2011 x64|Intel Core i7-2600 CPU @3.4GHz|16GB Ram|Windows 7 Ultimate SP1
      Follow us on facebook
      Visit us on PSolano

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      • #4
        Cool - thanks for sharing your workflow like that.

        It may be tedious but your results are worth it! It is very clean and uniform lighting much like how a real world store would approach it.
        Maya 2020/2022
        Win 10x64
        Vray 5

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        • #5
          Nice work huge interior wıth many objects!
          for my blog and tutorials:
          www.alfasmyrna.com

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          • #6
            Do you know how many lights are in that scene, in total?

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              @Pixela, thanks. Nice to see you around.

              @Vlado, 366 lights in total.
              ----------------------------------------------------------------------------------------
              Arch Pedro A. Solano
              "Save the irradiance map, save the render"
              Vray 3.10.03|3DMax 2011 x64|Intel Core i7-2600 CPU @3.4GHz|16GB Ram|Windows 7 Ultimate SP1
              Follow us on facebook
              Visit us on PSolano

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