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Rise of the BigBam Monster

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  • Rise of the BigBam Monster

    Hello,

    we are just doing an animation as a research project, featuring a monster which comes out of the clouds.
    I will post some updates of our progress so you can follow and perhaps help with some advice.

    here a playblast of the character anim (there is some popping, I know):
    http://youtu.be/ouz3zLmekfU

    and a first phoenix simulation test:
    http://youtu.be/FhrUoKItQVw

    the side wall is causing some artefacts, but I don't worry bout that, for the camera will not look there.
    Attached you find the concept art by Florian Satzinger.

    *m
    Attached Files

  • #2
    Mmm, nice Looking forward to your progress!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Hello,

      started the simulation with the real character and (as always with phoenix) I am totally blown away how easy the setup is.
      I just put the container with the simulation over the creature and the collision works.

      https://www.youtube.com/watch?v=MVQU...ature=youtu.be

      Now I would like to work on the collision, as the particles are not sticking on the character.
      There is a interaction, as you can see from the bottom screenshot.
      So far I don't see any values where I can control the collision, like stickiness, friction etc.

      I will scale the animation so it runs slower, this might help to get a better interaction.
      Perhaps it would also help to have the whole creature entering the container, and not starting the simulation with the character already standing inside the particles.
      Any other advice?

      Thanks
      Martin
      Attached Files

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      • #4
        I hope to be corrected if wrong, but there was said some time ago that PHX does not really play along nicely with deforming meshes. You might want to try to cut your character into solid waterproof pieces and link them to the bones. The things on the creature's head and the wrist-controllers seems to be attached to the rig like that and therefore drag nice trails behind themself.
        Kind regards, Wolf S./K.
        www.faber-courtial.de

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        • #5
          yes, this was correct until 2.1 , but now the animated geometry is processed correctly
          ______________________________________________
          VRScans developer

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          • #6
            oh nice ... I should work/play much more with Phoenix ...
            Kind regards, Wolf S./K.
            www.faber-courtial.de

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            • #7
              http://youtu.be/HQpzuAaSJuk

              yes there is interaction also with deforming meshes.
              Still I cannot get enough stickiness into the clouds.
              I would like to have more smoke getting stirred up by the monster.

              The animation runs with a lot more frames now, cause we thought the speed could be there problem.
              Still it does not do the trick. Any hints?
              Thnx
              Martin

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              • #8
                use the velocity multiplier (right click menu) to get more influence over the smoke
                ______________________________________________
                VRScans developer

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