this is great, thanks for sharing. i'm always amazed at what you can get away with using clever comping, nice work!
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cheers everyone.
kimgar. I used to spend so much time trying to get render perfects in isolation but now i definitely target what I can get away with based on what the end shot will look like. With this shot I knew it would all end up defocussed and a lot of it hidden behind the FG actor. I was also defocussing my test renders as well to look at them during playback so I could test what the least amount of work would be to make it convincing.
In the sim there's all kinds of stuff that looks weird but you never see it so I let it be and moved on
Dave
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