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Here's another flat from Zagreb. I tried checking dispersion for the chandelier on last render but it got some green hue. I tested dispersion later on a normal sphere and always get green hue.
To get rid of the green hue when using dispersion, you have to increase the refraction subdivs. I mean at least 2x, 3x, 4x or more depending on your dmc settings.
Wow thanks. Would never have guessed that because 64 was still as green as 8, 16, 32, and then (just before I posted "it doesn't work") I tried 128 and suddenly it cleared up
It might be because of the sub-pixel mapping; the dispersed colors add up to white, but if the individual samples are clamped in some way, you get more green.
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