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My first vray render...

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  • My first vray render...

    Hey m8s this is my first attempt of photorealism with vray...is a simple interior...there are some modelling issues i still have to refine..ull notice...but well i just wnat to focus on ilumination..and i also have some question that maybe can be answered in here....oh this is also my secnd post..ive being much of a peep in here..hehe..but ive learn awesome stuff...



    ok my first question is abut color mapping...
    i used color mapping to get the kinda darkish look..i like the way its look on materials...like the wood..but in the glass..it like brighten it too much...any way i can resolve that issue?...

    my second question is about irradiance map and photon map saved files...
    when i calculate irradiance for a view..and i change camara position..i have to calculate it all over again right?...and photon maps too?
    im not too sure if im doing think the right way..but well if i dont try i cant know..so im trying everything!...

    took me like 1h to calculate irradiance and photon... after that the render time is above the image...is this too much time..
    i have a p4 1.6 with 1g sdram...

    greetz!

  • #2
    If you set the advanced irradiance map perameters to "multiframe incremental" and check the "on render end dont delete" box, the irradiance map will be calculated for that camera view, (excluding things like the back of objects it cant see), but then not deleted from memory. When you move the camera, it will load all the information it already has from the previous render, and only calculate the bits it nees too.

    Your render times completely depend up what you are doing - if its an animation it will take bloody ages to get any frames done, if its just a single image, then it sounds about right for a high quality large format image, but test render times can be hughely droppped -

    look for the tutorial on the QMC sampler.

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