Announcement

Collapse
No announcement yet.

Mbcc

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Mbcc

    Here's some recent work which is not at all like the work we usually do...
    It's not fancy or particularly eye catching, but it was quick, fun to work on and a great success. Main key with this was that it was very sensitive - the proposal was going in front of a board for approval. it's being built on the busiest stretch of retail in south beach and right next door to a church hundreds of years old - actually on the churches land, with the green space the church used to have access to on the footprint being moved onto the roof of the retail space.
    The architects had previously commissioned someone else for the images, but when they saw them, threw them away and called us with under 2 weeks left before the proposal. The speed at which someone can decide they don't like one tiny detail and put a stop to the whole project is frightening.

    Started the job on a Monday and had until the end of the following Wednesday, including shooting the photography (thankfully the site is a short walk from the office), retouching, modeling & everything else.

    View from Lincoln road -


    and the original photograph -


    View from drexel av. -


    original -
    Last edited by Neilg; 25-06-2014, 12:46 PM.


  • #2
    Great job Neil! Especially given the tight deadline. Were the extra bits on the church modeled and rendered or was that just Photoshop?
    www.bmcaff.com

    Comment


    • #3
      looks great and really convincing!
      when the going gets weird, the weird turn pro - hunter s. thompson

      Comment


      • #4
        Originally posted by bmcaff View Post
        Great job Neil! Especially given the tight deadline. Were the extra bits on the church modeled and rendered or was that just Photoshop?
        Where objects were removed (awning, wall etc) it was all retouching, but the steps, ivy & landscaping is all 3d. made a low poly church to project the photo back onto which made working around it in 3d much easier.
        Thanks guys!

        Comment

        Working...
        X