It's intresting to see how an architect and a CG artist work differently...
Some of the very beautifull image i see on here tell me very little about the architecture in itself
the image is the goal and mimicking reality the way.
For me the image is a mere instrument to make the client see in 3d what i can see in a plan ^_^ and it doesn't need to be that realistic but more educational if you know what i mean
For instance the position of the sun is always the real one and light fixture are what they are and i don't add any "fake" light to make it more pleasent/smooth i don't weight light differently if they are the same model of spot light i move them apart or orient them differently..
Obviously the result is not as good as the one of a real CG artist but if you look at these image i am sure you understand a lot about the architecture and organization of the space behind it especially when u look at the 2d-plan view at same time (that's why i attached the autocad view)... and not some beautifull image where all you see is a pretty picture or some nice chairs.
But i admit i had to rush it off in the exterior image i totally left the interior empty and in the interior image i cheaped out on the exterior, I am guilty!
I am planning to do an exterior at night just for fun if i have time.
Now about the technical part:
- Render toke around 45-50 minuts each
- My computer is i7-3770K (OC @4.6ghz) with 16gb memory and graphic card is Nvidia Titan
- Vray setup: Resolution as you see in the file 1200x900 (damn trees take forever!) ext and 1600x900 int
- IndirectIllu.:
---Primary bounce Brute force (standard setting) - I really dont like Irradiance Map it crash my pc and piss me off most of the time
---Secondary Bounce LightCache (2000subdv.)
- DMC
---Adaptive DMC: Min1-Max24 (small image need this bumped up i guess)
---Adaptive amount: 0.8
---Noise Threshold: 0.006
---Min sample: 12 (for interior only)
Color Mapping : Exponential (int) Reinhard (ext)
The model is made in Autocad for the architectural part and most of the forniture directly on 3Dmax
I did use photoshop obviously.
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