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  • Bauhaus Archiv



    After some fooling around with abstract, parametric and generative toys, here is a rather more conventional archviz project, the latest in a series of reconstruction of existing architecture--this time the Bauhaus Archiv in Berlin.

    A few select renders below. See the full series and some additional info about the project on my blog.



    [



    Check my blog

  • #2
    Lovely as per usual
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

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    • #3
      Very nice, and I like the overcast, makes a change! Your grass is sweet, forest preset or your own models? Also are your tiles done with mightly tiles or something else?

      Mark
      Last edited by m_hinks; 18-09-2014, 04:40 AM.

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      • #4
        Ridiculously good. Do you never go out and socialize or something? I can never find the time to do these kinds of projects, as much as I'd love to.
        Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

        www.robertslimbrick.com

        Cache nothing. Brute force everything.

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        • #5
          Great stuff as always Bertrand.
          Cheers,
          Oliver

          https://www.artstation.com/mokiki

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          • #6
            Hey, thanks all!

            M-Hinks: The grass is an old model I did a while back and which has proven to work quite well for this kind of well-mown lawn. I used the trick Itoo mentioned in one of their tutorials recently about mixing too Forest objects to get clean lawn edges. There's a clover object too, scattered with a noise map, and a few weed models for the unkempt lawn outside the compound. The longer, yellowish grass next to the walls is an iGrass model.

            The tiles are good old floor generator. There are three sets of tile textures (in three multitexture maps): lighter, darker, and dirty (for border areas, mixed with the rest via a big texture mask).

            Macker: Now that you mention it, I was wondering why my friends stopped calling...
            Check my blog

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            • #7
              Originally posted by BBB3 View Post
              M-Hinks: The grass is an old model I did a while back and which has proven to work quite well for this kind of well-mown lawn. I used the trick Itoo mentioned in one of their tutorials recently about mixing too Forest objects to get clean lawn edges. There's a clover object too, scattered with a noise map, and a few weed models for the unkempt lawn outside the compound. The longer, yellowish grass next to the walls is an iGrass model.

              Interesting, could you remember the tutorial so I can check it out, its an issue I have had recently!

              Edit - this it - http://www.itoosoft.com/tutorials/tu...rass_edges.php

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              • #8
                Flawless... Awesome.... Brilliant!
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

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                • #9
                  http://www.itoosoft.com/tutorials/tu...rass_edges.php
                  Check my blog

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                  • #10
                    Wow, this is amazing. Same thing about your grass, it's awesome.
                    Very clean images. Absolutely realistic!
                    los campeones no nacen, se hacen...

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                    • #11
                      Insane. Scary really.

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                      • #12
                        great modeling, great shading, great texturing, great details... ok ok ... you're killing me !
                        (Sorry for my bad english)

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                        • #13
                          Nice weathering on the concrete (plaster?). Did you layer this in max or in photoshop? Or both?

                          Great work as usual.

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                          • #14
                            Fantastic work. The two things that really stand out for me is the texturing and lighting. Did you paint your own texture maps or use a combination of maps and the dirt generator plugin ?

                            Is the lighting setup fairly simple ?
                            Regards

                            Steve

                            My Portfolio

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                            • #15
                              Superb as always!
                              Alex York
                              Founder of Atelier York - Bespoke Architectural Visualisation
                              www.atelieryork.co.uk

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