Hey all
I've spent some time on updating my renderings of ancient castle Kilchurn from different times of day. I dropped the mid-day render since it's basically pointless being the worst time of day to capture an image. Just wanted to get some C&C on the changes and try to get some help with AA. I've animated small portions of the scene including a camera move (look up and shift FOV) at the beginning but I just can't find the proper AA filter for the water and some of the bump in the background hill. I would like to keep the detail in the castle but also stop the scintillation that is created in the camera move. I would post the animation but the effect isn't really visible unless it's uncompressed. Anyone have a suggestion of what works best with a scene like this?
Thanks in advance,
--Jon
I've spent some time on updating my renderings of ancient castle Kilchurn from different times of day. I dropped the mid-day render since it's basically pointless being the worst time of day to capture an image. Just wanted to get some C&C on the changes and try to get some help with AA. I've animated small portions of the scene including a camera move (look up and shift FOV) at the beginning but I just can't find the proper AA filter for the water and some of the bump in the background hill. I would like to keep the detail in the castle but also stop the scintillation that is created in the camera move. I would post the animation but the effect isn't really visible unless it's uncompressed. Anyone have a suggestion of what works best with a scene like this?
Thanks in advance,
--Jon
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