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Procedural Comet

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  • Procedural Comet

    Hey,

    I wanted to share here this procedural shader experiment. It's based mainly around displacement map created of several 3D maps mixed, added, multiplied together into single map.


























    Best,

    Tomasz
    @wyszolmirski | Dabarti | FB | BE

  • #2
    Very cool. You just need to add a little Philae somewhere.

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    • #3
      Originally posted by Nicinus View Post
      Very cool. You just need to add a little Philae somewhere.
      Ha, exactly my thought

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Fantastic! Really love this
        Martin
        http://www.pixelbox.cz

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