Announcement

Collapse
No announcement yet.

skiing-resort-hotel-room...and 2 questions...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • skiing-resort-hotel-room...and 2 questions...

    a quick 1-day job for a client...

    ...and 2 questions:

    1) the architect wanted a green glass -> when i saturate the fog color of the glass material the light in the shower tints the room green. i had this problem before and it was especially annoying when doing animations...

    2) the architect wanted rough wooden boards at the top end of the bed and light coming from behind to cast a shadow pattern onto the ceiling. i played around for quite a time whitout being satisfied. i then used a combination of 1 vray light and 5 spots between the boards. the most disturbing thing still in the images is the bright ring of light on the wall and ceiling; also i'd like to get a nicer light pattern on the ceiling.

    btw: some furniture from e-interiors.com, the palmleaf from dosch.



    -
    render forza!

    -----

    Office Le Nomade, Vienna

    web: www.oln.at
    blog: blog.oln.at

  • #2
    dirty thoughts in my mind when i see that shower

    Comment


    • #3
      bed light

      you should have the lights on reverse for the head rest. the light shoud face the wall, and bounce light from the wall to the bed. that way yoll get softer light and shadow.
      Reza Bahari
      visual3d@streamyx.com
      013-3428162

      Comment


      • #4
        Looks very nice except for 2 things.

        The huge light blow out behind the bed. And the over use (or use at all) of the default max cedfence.jpg

        Comment


        • #5
          Originally posted by DaForce
          And the over use (or use at all) of the default max cedfence.jpg
          hehehe...daforce is right....is the wood supposed to be like that, made out of planks......it doesn seem a bit overwhelming/distracting.

          overall it looks nice.....I like the shower.

          paul.

          Comment


          • #6
            @reza: i could reverse the light, but i wanted to achieve a light/shadow pattern on the ceiling, so if that the wooden boards cast some kind of shadow or better like if the light crawls out between the boards.

            @DaForce: the architect wanted the room to look "archaic". so the heavy use of the wood texture is on purpose. it is mapped (almost) exactly as he plans to build it. it's a customized texture and i'm not sure if i used cedfence.
            -
            render forza!

            -----

            Office Le Nomade, Vienna

            web: www.oln.at
            blog: blog.oln.at

            Comment


            • #7
              ahh ok. Thats cool.

              Hmmm it does look uncannily like the cedfence.jpg. This is it....very similar.
              http://www.thomas-sweeney.co.uk/_tex...s/CEDFENCE.jpg

              Comment


              • #8
                @DaForce: now that i see it - ur right, i used that one (and a few others) - the right side without the branch holes...
                -
                render forza!

                -----

                Office Le Nomade, Vienna

                web: www.oln.at
                blog: blog.oln.at

                Comment


                • #9
                  heheh though so.

                  Looks good tho.

                  p.s. love the shower recess!!!!

                  Comment


                  • #10
                    The height of the camera looks low, ruins the realism of an other wise great image.

                    Comment


                    • #11
                      Not bad. I find it a little dark for my personal liking. But that's just
                      me. I'm scared of the dark!!!

                      I think you need to "stretch" your wood texture a little. Particularly wherever you have it running vertically. It looks too repetitive.

                      Green glass is my worst enemy. Unless the sample of glass your architect gave you is really that green, I would ease off on the saturation. That's lot greener than any glass sample I've seen used as a building product.

                      If your green glass is bleeding into the scene to much, try turning off it's "generate GI". I find this helps sometimes.

                      Other than that, the images are quite refreshing. I don't how you managed to do that in one day though. Exteriors are one thing, but interiors tend to take a bit longer than 1 day for me. Hats off to you.

                      Nice carpet by the way. Is there discplacement on that?

                      SunnyC
                      www.ivolvestudios.com

                      Comment


                      • #12
                        @sunnyc1: making "perfect" textures takes a lot of time...and the wood is not perfect at all...no time to play...

                        the green glass material was a lot less saturated because the color bleeding was too strong and then "photoshopped". i will try the "generate GI thing"; if that works it would be so important for doing animations...
                        btw: the architect wanted that kind of a green glass...

                        the carpet is just a texture - no time to play with displacement

                        for me interiors are much easier to make in a short time, but usually the rendertimes are going over the top. the top image of the hotel room took 8 hours on a dual xeon (3500*2625 px). also it's easier to use or slightly modify ready-mades (shower eqiupment, pillows, bathtub, ....)

                        @asango: you're right the camera is very low... for the top image i think it's okay - it's like sitting on that sofa; same for the 2nd image - could be sitting on the chair. the perspective of the last one is not good at all, but i had to get vray running before midnight to finish the project in time - and i was tired.

                        @psy: thanks for the community webspace.
                        -
                        render forza!

                        -----

                        Office Le Nomade, Vienna

                        web: www.oln.at
                        blog: blog.oln.at

                        Comment


                        • #13
                          Hi nlo,

                          There's no need to modify your wood texture in photosop. I'd just stretch the UVWMap. I guess it depends on how you created your texture. If you've only got 1 day to do the job, I certainly appreciate the priorities of the job. I'm juggling 3 jobs today. don't know where to start.

                          Got to love green glass.

                          Maybe we should trade some tips on exteriors and interiors. I find dealing with only 1 light source in exteriors far easier than mutliple lights for interiors.

                          Anyway, got to get back to work.

                          SunnyC

                          Comment

                          Working...
                          X