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Hi mate, looks great. Especially the counter. Very realistic. if i had to give some crit, it would be that the floor looks too reflective. It looks wet, like its just been cleaned. And the base of the counter/table could do with some blurry reflections rather than the clean hard one you have there now. Also, personally i would increase the light coming from the ceiling lamps as it looks very dark for a kitchen at the moment. And lastly, i would also crop the image on the right a bit to get rid of that blank white wall. I'd get rid of at least half of that white space. Also, whats going on with the grouting on the tiles? Do you need to increase your AA or is it your map?
Other than that, lovely render mate. Well done.
Yes my AA settings wasn't set all that high.
I think ure right about the floor, it looks dangerously slippery
thanks for the comments, i'll have a look at the scene again when i get some spare time
I think it looks much better now. Only comment, which is a classic one is that the floor is too reflective....but that would be an easy fix if you ever decide to go back to it.
Nice work on the dangerous kitchen :P Like a couple of others have mentioned, you could probably tone down the reflection on the tiles. One other crit I have is the blinds, they seem to be floating and there is still no power points Still looks awesome though.
hey there. cool kitchen. im supprised no one mentioned that you need to tone down the reflections on the floor
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ok ok. im just kidding. hehe. cool render though
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I think you need to tone down the reflections on the floor
If you feel like re-visiting -
How about some geometry for the lighting instead of just a circular plane. The layout of lights on the ceiling seen strange. The whole wall surface behind the hotplates and under the o/head cupbds should be tiles (generally not the same as the floor tiles. Try mosaic) I like the vent.
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