Hi everybody, sorry in advance for my english. I'm new in Photon Map techniques...
I made this for a first test : two pbs : 1 - too dark and 2 - the displacement mapping of the curtain
1- I wish the secondary bounce to be more powerful, the walls must be white....
I already cheat by placing a Vray-Light Area over the ground, white, to make it brighter.
http://www.chez.com/architect/test.JPG
Settings : ( I read in topics that the Hsph, the interp. at 200 is faster, and that is TRUE !! for the interior ).
The Secondary bounce was quite perfect in intensity with a Direct Computation, but the quality of the image is poor.
2- I always have dots in the curtain, even if i put a standart vray shader.
I think the problem come from the displacement.
http://www.chez.com/architect/dis.JPG
3- Any suggestions ?
Best regards.
Nko from Bx.
PS all lights have a ies file associated.
I made this for a first test : two pbs : 1 - too dark and 2 - the displacement mapping of the curtain
1- I wish the secondary bounce to be more powerful, the walls must be white....
I already cheat by placing a Vray-Light Area over the ground, white, to make it brighter.
http://www.chez.com/architect/test.JPG
Settings : ( I read in topics that the Hsph, the interp. at 200 is faster, and that is TRUE !! for the interior ).
The Secondary bounce was quite perfect in intensity with a Direct Computation, but the quality of the image is poor.
2- I always have dots in the curtain, even if i put a standart vray shader.
I think the problem come from the displacement.
http://www.chez.com/architect/dis.JPG
3- Any suggestions ?
Best regards.
Nko from Bx.
PS all lights have a ies file associated.
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