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Danny's Dream

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  • Danny's Dream



    After watching Room 237, a documentary about the wild conspiracy theories that have sprung around the late Stanley Kubrick's 1979 cult movie The Shining, I began to develop an interest in the film's elaborate stage design, marveling at the amount of work Kubrick and his crew put into creating an obsessively detailed rendition of the Overlook Hotel on a British film lot, including some pretty huge exteriors.


    In particular, I was thinking of how much easier such an endeavour would be today, with the ability that we have to create gigantic virtual sets out of computer code. From this simple thought came the idea to rebuild some of the movie's iconic locations in CG. I didn't have any particular project in mind when I started gathering reference material. In fact, I first thought I would use some of the scenes I was building as quirky backgrounds for some 1970s furniture assets I had wanted to model for some time.


    One thing led to another and as I was putting together more and more locations and optimizing my scenes to see whether they could be rendered in an acceptable time for an animation, I began to envisage a short series of sequences that would evoke the aura of the film-both mysterious and familiar-with a contemporary CG twist. The rough idea turned into a concept and, after a few weeks, I found myself with enough footage to build a brief short.


    Without delving too deeply into the rather basic premise, let's just say the result is a full-CG, self-contained, non-linear dream sequence that recycles, manipulates and repurposes some of the movie's most familiar imagery and tries to answer the question Danny might have had at the back of his mind whenever he fell asleep at the Overlook: What is in Room 237? This is not meant to be too serious, so you'll find some period and contemporary film references as well as echos of some of the most fringe theories surrounding Kubrick's work.


    Completely incidentally, this project is a milestone of sorts for me as my longest animation ever. These 2 minutes and 22 seconds might feel brief, but they took a long time to render on my humble workstation, even with calculation times brought down to a maximum of 5 minutes per frame!


    Check my blog

  • #2
    I love The Shining and that documentary. Your animation immediately reminded me of Joseph Kosinski's animation that features a space from The Shining. https://vimeo.com/24641314

    I loved the shot of the bathroom, the warbling before straightening out of the space. A really subtle and awesome effect.
    Brendan Coyle | www.brendancoyle.com

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    • #3
      awesome !
      Iconic movie.
      truly stunning
      (Sorry for my bad english)

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      • #4
        nice work Bertrand!

        I'd be interested to know more about your rendering set-up, in particular how you managed to get it looking so good at 5 mins per frame

        thanks, pg
        www.peterguthrie.net
        www.peterguthrie.net/blog/
        www.pg-skies.net/

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        • #5
          It looks like somebody is paying you to do beautiful personal stuff!...as usual in all your renderings the environment, details, Illumination, composition are top notch. Stanley Kubrick's movies were totally different from the rest....One in a million director with few movies but very significant for the cinematography. I watched "A Clockwork Orange" many many years ago but I still remember every scene of that movie but if you ask me for one of those movies that I watched few weeks ago I don't remember a bit of them.
          Last edited by flino2004; 04-04-2015, 08:42 AM.
          show me the money!!

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          • #6
            Originally posted by peterguthrie View Post
            nice work Bertrand!

            I'd be interested to know more about your rendering set-up, in particular how you managed to get it looking so good at 5 mins per frame

            thanks, pg
            Burn the witch!

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            • #7
              https://www.youtube.com/watch?v=zAGu2TPt_78

              ---------------------------------------------------
              MSN addresses are not for newbies or warez users to contact the pros and bug them with
              stupid questions the forum can answer.

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              • #8
                Thanks a lot for the feedback guys.
                Peter: A lot of fine tuning. I used Adaptive, AA values of 1 & 6 and material glossy subdivs of 64. I started with relatively high light subdivs and low color threshold, then gradually dialed the light subdivs down and color threshold up until I found the right balance between speed and acceptable noise (color threshold of 0.015 tended to work). GI it's IM/LC, using the IM medium/animation preset. It helped that no scene was particularly complex. The longest to render where the snowy scene (displacement) and the Grady Daughters Hallway (lots of texture details and small moldings that required high IM settings. Of course, fog, DOF and Moblur were done in post.
                Check my blog

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                • #9
                  very nice bertrand!
                  Last edited by squintnic; 05-04-2015, 03:48 AM.

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                  • #10
                    Impressive! I am amazed to see that you achieved 5 min rendering times! Last animation we are working on is going up around 30-50min per frame in average!
                    Can you please share your post production workflow a bit? For flares and dof especially.

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