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Bercon Wood test

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  • Bercon Wood test

    Hi,

    Here is my attempt to create a cool full procedural wood based on Bercon Wood texture. I'm pretty happy with the result but it needs serious improvements in it's usability. It's massively designed in Schematic Editor but with output is in the ST, useful for adding little effects on the global look quickly. Like dirt through AO and color variation with Variation texture, when it will be supported.

    Also, I linked all the texture to a main texture locator to easily orient the wood grain, but I think it's improvable, probably with 2 locators to make things easier.

    Finally, I have some troubles when exporting/importing preset. Mainly with textures locators which doesn't preserve original scale values. Not too problematic with uniform scale ( like 1cm/1cm/1cm), but more with streched textures.

    Click image for larger version

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  • #2
    Looks impressive! Never believed good looking procedural wood is possible but I was wrong.

    Cheers,
    Jakub
    makebelievegraphics.com

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    • #3
      Thanks !

      But it looks good only in few cases, mainly on small wood objects or small furniture parts, like in my examples. As soon as it is mapped on a large surface, the procedural nature smash you in the face, it's too regular and perfect, even with a massive amount of Noise map in various slots of the Bercon texture. It is probably possible to obtain a good looking procedural wood in these particular cases but not without a huge amount of work, and probably a very complex result in the Schematic editor ( and some headaches ). The bitmap texture stills the best investment !

      But it's worth a try if you have some close-up renders of a carved wooden object to do, no UV seam problem, and a totally plausible wood pattern

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